9/26/2019 Tileset Modern Rpg Maker Vx Ace
Creating Original Art. The problem with most games is that they end up using the default tiles included in RPG Maker VX. The constant repetition of projects using the default art makes it difficult to differentiate projects. Someone asked if I was trying to make Mario and Luigi sprites for RPG Maker VX/Ace. Well, these sprites have black hair, not brown, and the Mario sprites would have white gloves and plumbers equipment, not normal hands, and blue eyes, so nope.
NEW: Now supports RPG Maker XP tiles to be used in VX Ace! Animations and autotiles placed on their appropriate tileset type will be automatically modified to work as animations and autotiles on VX Ace. Edit: Two fixes on the 25th - one to prevent a crash and one to prevent locking out of a tileset loaded for editing; it may now be overwritten when saving.
Please forgive the lack of updating the documentation - it is late at night. I hope to provide updates in the next couple of days. Use of the XP tiles can be achieved by adding the parent folder (RPGXP for Steam users) to the folder manager.
The program knows what to do from there. RPG Maker Tileset Builder What is it? The RPG Maker Tileset Builder is a program made by me to help facilitate the creation of customized tilesets from existing tilesets for RPG Maker VX Ace.
This is an ongoing project with each release currently adding additional functionality. How does it work? Load the program by double-clicking the RPGMakerTilesetBuilder.exe. NOTE: Under no circumstances should you delete or modify the included XML files - this will break the functionality of the program. NOTE: The included PNG graphics files are for the background grid - removal of these will NOT break the program, but you will have no grid, only a cyan box. When the program is loaded for the first time, or if you haven't previously chosen an RPG Maker folder, you will be notified that there are no folder configured, and that the program is defaulting to the included tiles folders.
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After that, simply click on your grid to place and remove tiles. Left clicking will place a tile 'block' (a complete autotile, generally speaking). Right clicking will remove it.
If working with an A5 for B-E tileset, right clicking will remove one square of the grid, rather than attempt to guess at what you want removed and potentially removing parts you want to keep. Known Issues As with most programs, especially those in development, there are issues. Tiles are NOT removed beneath one being placed. Watch your transparency if just going over an existing tile. This may actually prove useful for things such as creating a table tile that already has something like a map or notebook on it.
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Only supports RTP and custom folders. Future Plans. Support for additional tileset packs beyond the RTP. Downloads The part everyone wants!
Everything needed except for your copy of VX Ace is in the zip. Remember not to alter the XML files. Download link: Edited March 26, 2015 by taarna23. I know it's been a long time, but I've been busy with work, and learning Visual Basic.NET and all kinds of work-specific stuff. It's been pretty draining. But, I've recently managed to find brain power to keep at this thing.
An update is coming, I'm hoping for within the next week or so. I just wanted to share this little teaser of what is upcoming. I hope some of you out there will find it useful on next release! Some things to note:. Moving from XML to a local database - faster load times for tiles. Ability to load a tileset to resume work on it or modify it. RPG Maker XP tile support - note that this is to help you use XP tiles in VX Ace, not to edit tilesets for XP.
XP Autotiles are sized to fit for animations and ground tiles - for full size, place in an A5 or B-E tileset Fun stuff coming soon - the only part left is editing the database to contain coordinates for the various XP tilesets!
Due to the later RPG Makers (Mostly RPG Maker VX Ace and MV, It's getting kind of hard to find good modern RPGXP tilesets, especially for a Modern Metropolis setting. But I may have to go way back with a internet time machine to get resources again, or manage to get a good looking modern day city tileset. Since I'm trying to make it in a 2011-ish setting, it's getting kind of hard to. Welp, doesn't mean I'd give up easily though.
In the meantime, I am updating the Bios for characters who are going to be in the game.
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